Helldivers 2 Stratagems Guide | Every Strategem Cost

Our Helldivers 2 Stratagems Guide will tell you how Stratagems work, how to unlock them, and which Stratagems are the best to take into battle!

Your Weapons in Helldivers 2 are essential to keeping you alive, but Stratagems (and the right Ship Modules to support them) are what will do the most damage to the hordes of Terminids and Automatons you’re fighting. In this guide, we’ll tell you everything we need to know about Stratagems!

You can take a maximum of 4 Stratagems into a mission with you, so choose wisely.

How Stratagems Work in Helldivers 2

Stratagems are devices or weapons that can be launched from your orbiting ship to assist you in your fight against the Automatons and Terminids. You can carry a total of 4 Stratagems on a mission.

There are six types of Stratagems:

Support Weapon

Support Weapons are larger, more powerful guns that you can carry alongside your primary and secondary weapons. If you die, you will drop your Support Weapon on the ground.

Some Support Weapons require a Backpack to carry their reserve ammo such as the Recoilless Rifle and the Autocannon. Other players can equip these Backpacks and load the paired Support Weapon faster than a single player could load it on their own.

Backpack

Backpacks are carried on your back and either carry supplies, ammo for certain Support Weapons, or a special device such as a portable shield. Players can only carry a single Backpack at a time.

Orbital

Orbital Stratagems are typically explosive shells or other weapons fired from your ship. They hit harder than an Eagle, but they also hit a lot harder.

Eagle

Eagle Stratagems are deployed from a fighter jet that can arrive surprisingly fast. These Stratagems don’t do as much damage as Orbital Stratagems, generally speaking, but they deploy a lot faster.

Fortification

Fortification Stratagems are defensive and deployed in a static place. These can include minefields and shield generators.

Sentry

Sentry Stratagems are automated turrets that will shoot at any enemies that come into their field of fire. Sentries can be destroyed by enemy attacks and they will disappear once they’ve expended all of their ammo.

Helldivers 2 Stratagems Guide - Orbital Laser Firing While Player is Shooting at Terminids
The Orbital Laser is a particularly powerful Stratagem — it auto-targets enemies while sweeping across an area, making it perfect for killing large groups of enemies or powerful single targets.

Best Stratagems to Get

These are the best stratagems to get in Helldivers 2 in our experience:

Expandable Anti-Tank

At the lower levels, Expendable Anti-Tank gives you two shots against the more heavily armored enemies every 70 seconds. Though you have a limited number of shots, it’s a highly versatile weapon.

Autocannon

Once you get to Level 10, the Autocannon is great for dealing with armored enemies. It is less powerful than the Recoilless Rifle, but it can be reloaded much faster and therefore is more useful all around.

Railgun

Once you hit Level 20, everything else pales in comparison to the Railgun for anti-armor combat.

Orbital Laser

The Orbital Laser beats the pants off of the other Orbital Strikes due to its ability to track enemies. If you aim it right, you can burn down heavier enemies (such as a Terminid Charger) with a single shot over time.

Orbital Railcannon Strike

The Orbital Railcannon is the perfect weapon for taking out the biggest and baddest enemies — it will automatically lock on to the largest enemy and fire pretty quickly.

Eagle Airstrike

The standard Eagle Airstrike isn’t as powerful as some of the other ordnance that you can equip on your jets, but it’s highly versatile. It can take out swarms of smaller enemies or enemy bases just as easily as it can damage larger enemies.

Orbital Precision Strike

Believe it or not, the Orbital Precision Strike that’s available from the beginning of your career as a Helldiver is actually pretty solid. While it doesn’t do as much damage as some of the other options, it is precise and it recharges quickly.

Anti-Personnel Minefield

Whether you need to defend a chokepoint or retreat from the enemy, a minefield can actually be better than a turret in many cases. Once deployed, it can only be destroyed by your weapons or by enemies running into it.

Shield Generator Pack

Though you’ll have to sacrifice your Backpack slot, the Shield Generator Pack can keep you alive on the tougher missions — at least until it runs out.

Helldivers 2 Stratagems Guide - Eagle Airstrike on the Ship Management Stratagem Screen
New Stratagems are purchased via the Ship Management screen using Requisition that you’ve earned from completing missions.

All Helldivers 2 Stratagems | Unlock Costs and Stats

Here are what it takes to unlock all of the Stratagems in Helldivers 2.


Patriotic Administration Center

Helldivers 2 Stratagems Guide - Patriotic Administration Center

The Patriotic Administration Center focuses on Support Weapons that you can call down and carry around with you.


Machine Gun

Helldivers 2 Stratagems Guide - Machine Gun

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: N/A
  • Requisition Cost: N/A
  • Traits: Support Weapon, Hellpod

The Machine Gun is the first Support Weapon that you’ll get access to. It has a high rate of fire and decent damage, but it’s slow to turn and you can easily be overwhelmed in close quarters. It’s best to use it when you’re at least 30 feet (10 meters) away from enemies at the minimum.


Anti-Material Rifle

Helldivers 2 Stratagems Guide - Anti-Materiel Rifle

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: 2
  • Requisition Cost: 5,000 R
  • Traits: Support Weapon, Hellpod

The Anti-Material Rifle is your first reliable armor-piercing weapon. This sniper rifle excels at destroying all enemies at long ranges and it is serviceable in close quarters.

Generally speaking, you’ll find the Anti-Material Rifle more useful on Automaton missions since they tend to have more armored enemies in the earlier difficulties.


Stalwart

Helldivers 2 Stratagems Guide - Stalwart

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: 2
  • Requisition Cost: 3,500 R
  • Traits: Support Weapon, Hellpod

The Stalwart is a light machine gun that can put out a high volume of fire. It doesn’t have great armor piercing capabilities, but you have a much larger magazine available.

You’ll want to take the Stalwart to early Terminid missions; it makes a fine weapon for dealing with large crowds of weak, unarmored enemies.


Expendable Anti-Tank

Helldivers 2 Stratagems Guide - Expendable Anti-Tank

  • Type: Support Weapon
  • Call-In Time: 2 sec
  • Uses: Unlimited
  • Cooldown Time: 70 sec
  • Level Unlocked: 3
  • Requisition Cost: 3,000 R
  • Traits: Support Weapon, Hellpod, Explosive

The Expendable Anti-Tank is the first rocket launcher that you can get your hands on. It has the unique distinction of providing you with two single-shot rocket launchers in one Hellpod.

You will only get one shot with the Expendable Anti-Tank before you throw it away. However, this stratagem recharges in just 70 seconds so you’ll be able to use it pretty often as long as you can strategically deploy the Hellpods in a safe place for pickup.


Recoilless Rifle

Helldivers 2 Stratagems Guide - Recoilless Rifle

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: 5
  • Requisition Cost: 6,000 R
  • Traits: Support Weapon, Hellpod, Explosive

The Recoilless Rifle is a reusable rocket launcher that excels at taking out heavily armored enemies. It has a relatively long reload, unfortunately, so it’s difficult to use it by yourself.

However, using the Recoilless Rifle as a team can significantly change things up. You can put a lot of damage into a armored enemies fairly quickly. Keep in mind that you only have a handful of shots before you’ll have to call down another Hellpod.


Flamethrower

Helldivers 2 Stratagems Guide - Flamethrower

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: 10
  • Requisition Cost: 6,000 R
  • Traits: Support Weapon, Hellpod, Incendiary

The Flamethrower is a decent weapon for doing area-of-effect damage against weaker enemies. However, it can run out of ammo quickly and you can easily set yourself or another player on fire if you’re not careful. It’s best to avoid using this weapon if possible.


Autocannon

Helldivers 2 Stratagems Guide - Autocannon

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: 10
  • Requisition Cost: 7,000 R
  • Traits: Support Weapon, Hellpod

The Autocannon is an armor-penetrating gun that is less powerful than the Recoilless Rifle but much easier to use by yourself. You can carry a total of 60 shots with a single calldown of this Support Weapon.

Although the explosions are small, they are still explosions nonetheless — a point-blank shot can instantly kill you. Take care not to fire it when enemies are within 10 feet (3 meters) of you or you’ll end up dead.


Railgun

Helldivers 2 Stratagems Guide - Railgun

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: 20
  • Requisition Cost: 10,000 R
  • Traits: Support Weapon, Hellpod

The Railgun is a phenomenal armor-piercing weapon that can precisely shred heavily armored enemies. However, it needs time to charge up and can only fire one shot at a time. This is not an ideal weapon for close combat; make sure that you use this gun from a distance.


Spear

Helldivers 2 Stratagems Guide - Spear

  • Type: Support Weapon
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 480 sec
  • Level Unlocked: 20
  • Requisition Cost: ?
  • Traits: Support Weapon, Hellpod

When it comes to fighting giant enemies, there are few portable weapons that can compare to the Spear. Use it strategically and you can eliminate any large enemies before they become a problem.


Orbital Cannons

Helldivers 2 Stratagems Guide - Orbital Cannons

Orbital Cannons are fired from your ship. They take a little longer than Eagles to actually land a hit, but they also tend to do a lot more damage.


Orbital Gatling Barrage

Helldivers 2 Stratagems Guide - Orbital Gatling Barrage

  • Type: Orbital
  • Call-In Time: 2 sec
  • Uses: Unlimited
  • Cooldown Time: 80 sec
  • Level Unlocked: 2
  • Requisition Cost: 1,500 R
  • Traits: Explosive, Orbital

The Orbital Gatling Barrage is good for dealing with a group of weak enemies. It has a relatively quick call-in time for the early game, but it will eventually be replaced by better options as you level up.


Orbital Airburst Strike

Helldivers 2 Stratagems Guide - Orbital Airburst Strike

  • Type: Orbital
  • Call-In Time: 2 sec
  • Uses: Unlimited
  • Cooldown Time: 120 sec
  • Level Unlocked: 5
  • Requisition Cost: 4,000 R
  • Traits: Explosive, Orbital

The Orbital Airburst Strike is similar in function to the Orbital Gatling Barrage. It gives you the option to quickly deal with a group of weaker enemies. However, it will eventually be replaced by better options.


Orbital 120MM HE Barrage

Helldivers 2 Stratagems Guide - Orbital 120MM HE Barrage

  • Type: Orbital
  • Call-In Time: 5 sec
  • Uses: Unlimited
  • Cooldown Time: 240 sec
  • Level Unlocked: 5
  • Requisition Cost: 4,000 R
  • Traits: Explosive, Orbital

The Orbital 120MM HE Barrage fires a few shots from an explosive cannon over a wide area. Unfortunately, it’s highly inaccurate and it is unlikely to hit all of the targets that you would like it to; I would advise not wasting your Requisition on this Stratagem.


Orbital 380MM HE Barrage

Helldivers 2 Stratagems Guide - Orbital 380MM HE Barrage v2

  • Type: Orbital
  • Call-In Time: 6 sec
  • Uses: Unlimited
  • Cooldown Time: 240 sec
  • Level Unlocked: 8
  • Requisition Cost: 7,500 R
  • Traits: Explosive, Orbital

The Orbital 380MM HE Barrage is a larger version of the 120MM HE Barrage. It fires a total of nine explosive shots over a wide area.

Unfortunately, the Orbital 380MM HE Barrage is also wildly inaccurate. You’re likely to miss most of the targets you’re hoping to hit, so you should avoid spending your Requisition on this Stratagem and save it for something more effective.


Orbital Walking Barrage

Helldivers 2 Stratagems Guide - Orbital Walking Barrage

  • Type: Orbital
  • Call-In Time: 3 sec
  • Uses: Unlimited
  • Cooldown Time: 240 sec
  • Level Unlocked: 10
  • Requisition Cost: 7,500 R
  • Traits: Explosive, Orbital

The Orbital Walking Barrage is somewhat effective at pushing enemies back if you need to move in a particular direction. That said, it’s a situational weapon; consider if it’s something that you’d like to use with your playstyle before you purchase it.


Orbital Laser

Helldivers 2 Stratagems Guide - Orbital Laser

  • Type: Orbital
  • Call-In Time: 2 sec
  • Uses: 3
  • Cooldown Time: 300 sec
  • Level Unlocked: 15
  • Requisition Cost: 10,000 R
  • Traits: Orbital

The Orbital Laser is a highly effective Orbital Weapon that will sweep across the ground automatically targeting enemies. It is highly unlikely to miss your targets, and it is good at fighting groups of enemies and large individual enemies (such as Terminid Chargers) alike.

This Stratagem is unique in that it is the only calldown that has a fixed number of uses per mission with no option to recharge it. It won’t recharge like the Eagle Stratagems — once you use the Orbital Laser 3 times, you won’t be able to use it again for the rest of the mission.


Orbital Railcannon Strike

Helldivers 2 Stratagems Guide - Orbital Railcannon Strike

  • Type: Orbital
  • Call-In Time: 1…